"A unique psychological horror game set in a zero-gravity lucid dream."


Genre: Psychological Horror
Platforms: PC (and possibly consoles later)
Release Date: Mid. 2018, TBA Developer: Unfold Games

DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world

Apart from gravity-defying puzzles, Lloyd will have to use stealth when nearby enemies. He has no chance of winning in an open confrontation, since the creatures he will encounter are much more powerful and faster than him. Instead, he has to rely on careful planning to avoid getting detected. 

Jump scares in DARQ serve one purpose: they help establish that in a dream world anything can happen at any time. However, this isn't a game that is all about jump scares. Quite the contrary, they rarely occur. DARQ is more about building tension and anticipation in between jump scares. Once the player knows that a jump scare could happen, they are more likely to stay on the edge of their seats for a very long time.

The game is designed to be a moving artistic experience. Elegance is the key word in DARQ's art direction - it serves as a means of seduction, or an invitation for the player to step in and develop and emotional connection with the experience as they progress. The goal is to make the player like being there, even though being there involves facing their fears.

Music and sound play a very important role in the game. DARQ is a project started by 5-time ASCAP Award winning composer Wlad Marhulets, and since the very beginning the game was designed around music. The score is being written by the game director himself and will be recorded with Budapest Symphony Orchestra. Wlad's music will be mixed by Adam Schmidt, a renowned sound engineer known for his work on Inception, The Dark Knight Rises, Pirates of the Caribbean, and others.


  • Psychological horror  about lucid dreaming.
  • Unique artstyle
  • Shining-like pacing, relying on a slow build and creepy atmosphere rather than gore and violence. 
  • Music written by 5-time ASCAP Award winning composer  Wlad Marhulets.
  • Puzzles that involve bending the laws of physics (walking on walls and ceilings, levitating), manipulating the dream world (moving things, rotating rooms), collecting and using found objects, and avoiding enemies
  • 10 hidden secrets to find (optional -for hardcore players only)
  • Lots of interactive objects and characters that will unfold the story and help Lloyd find answers about the meaning of his journey.


In December 2015, DARQ got greenlit on Steam as one of the 10 most up-voted games. It was featured on hundreds of gaming websites & blogs, including IGN, Kotaku, Rock Paper Shotgun, Gamastura, Cliquist. Since its success on Steam Greenlight, DARQ attracted cult-like following of thousands of players.
Good audio can make all the difference in a horror game. (...) It looks lovely, in a horrid sort of way, and it’ll be out next year. Rock Paper Shotgun
The game is showing promise of becoming a potential breakout indie horror title, so our eyes will be watching this one for sure. Game Watcher
The new trailer is perhaps one of the most dismaying trailers I’ve seen all year, featuring some very unsettling music and visuals. Dual Shockers
NEW TEASER FOR ‘DARQ’ MIGHT BE THE SCARIEST GAMING FOOTAGE YET. Ditching the generic first-person style, DRAQ already looks to be veering left while all other are sitting comfortably in traffic. GamBIT Mag
DARQ shows nothing but promise and has all the inner workings of an amazing indie horror game. When your mind is your enemy, there is truly no idea that cannot become a reality and or an enemy. DARQ creates such an authentic reality, that the lines are blurred between horror and survival making fear your true enemy. From every image we have seen and the trailer, we can tell that this will be a very unique must play indie title in 2016.TheGoldenCartridge.com
It sounds great, offering a unique twist on the survival horror formula with it’s physics bending gameplay. I love the visual style and eerie vibes the game gives off – you can see that it’s going to rely on freaking the gamer out with genuine frightening moments as opposed to blood and guts.Useapotion.com
There have been a few other horror games using the side-scrolling method that are quite interesting but none look quite like DARQ. [...] The game is a creepy looking, artistically inspired fright-fest. The teaser trailer for the game is really quite something. You can check it out below and see how captivating the whole thing is.BlogJob.com


WLAD MARHULETS - Game Director / Music Composer / Programmer

The founder of Unfold Games and the director of DARQ. Wlad is also a five time ASCAP Award winning film composer. He's just finished scoring a feature thriller film Ambition produced by Bob Shaye (Lord of the Rings). Wlad has also worked with Marco Beltrami on such films as Hitman: Agent 47starring Rupert Friend and Zachary QuintoThe Giver, starring Meryl StreepNovember Manstarring Pierce Brosnan, and others.

DAMIAN MARHULETS - Co-Producer / 3d Artist

Co-producer of DARQ, also the founder of Marhulets Agency. He represents innovative multimedia projects, such as DARQ. His activities encompass direction and production of pioneering video games, animation and artistic interactive audiovisual projects.

CHRIS VICK - Co-Producer / Artist

Foremost an engineer and an artist; He has recently worked as Systems Engineer in the aerospace industry -- desigining algorithms, performing software development and testing. To satiate his creative inclinations, Chris fabricates his own cosplay costumes, and does digital & practical special effects work. He is also known as co-producer on several horror & sci-fi films. As an avid gamer himself, he is very enthusiastic about helping to bring "Darq" to life.

ADAM SCHMIDT - Sound Mixer / Recording Engineer

Known for his work on The Dark Knight Rises, Man of Steel, Angels and Demons, Sherlock Holmes, Inception, and Savages. Adam has mixed and recorded projects such as Ratchet and Clank, Alone, Sugar Mountain, Blinder, A Path Appears, Crooked Arrows, and I am a Hero. He worked at Remote Control Productions for Hans Zimmer for over five years. Currently he has a full 5.1 surround mixing studio at Zoo Creatives in Marina Del Rey where he does large scale mixing and recording for film music.

Bjørn Jacobsen - Sound Designer

Bjørn Jacobsen (36) is a Danish born sound designer, currently residing in Krakow, Poland from where he works on the very much awaited CD Projekt Red game: Cyberpunk 2077. Before all this, Bjørn worked on numerous games in both the AAA and indie industry on titles such as HITMAN, EVE - Online, EVE: Valkyrie, Dust 514 and the scrapped World of Darkness MMO from CCP Games.

MARCOS DA VEIGA - Environment Artist

3D Generalist. The love for making games is what moves his gears. Dark scenarios and creature design are his passion.

GABRIEL REIS - Character Artist

3D Character Artist from Brazil specialized in organic modeling of characters for games, concept designs and 3D printing.


A graduate of Universidad de las Ciencias Informáticas, Alexis is passionate about both animation and 3d modeling. Before joining DARQ team, Alexis had worked in ACAIC Animation Studio in Cuba and contributed to a number of animated series, such as TUTU, Aventuras del Reino de la Ortografía, Close and video games.

JAREN MACHADO - Voiceover Actor (lead)

An eighth-grade student from northern California, has been voice acting since the age of ten. He also enjoys stage acting, and has appeared in several of his school’s musical productions. In his spare time, he enjoys collecting antique electronics and binge-watching episodes of The Simpsons.